Summary
As an Art Lead, I have a blend of creative vision and technical expertise that allows me to oversee the production of visually stunning projects. With a background in digital art and a deep understanding of art development processes, I am able to lead and inspired a team of artists or engineers to deliver high-quality, visually engaging content. I am proficient in a wide range of software, including Adobe Creative Suite and Autodesk 3ds Max, and have experience working on a variety of projects - from AutoCAD interior draft drawings, comic book concept art, to interactive installations.
I possess a keen eye for detail and am able to provide effective creative direction to ensure projects are delivered on time and within budget. I believe in fostering a positive and productive work environment and lead my team to success through clear communication and team collaboration.
Education
The Art Institutes
Bachelor of Fine Arts (BFA), Animation, Interactive Technology, Video Graphics and Special Effects
2011 - 2013
The Art Institutes
Bachelor of Fine Arts (BFA), Animation, Interactive Technology, Video Graphics and Special Effects
2011 - 2013
Experience
Art Lead - nonPareil
Sep 2021 - Present (1 year 8 months)
Specialized in working with and supporting students with special needs utilizing Photoshop,
Illustrator, Blender, and Unreal
Created thorough special lesson plans of Digital Art, 3D Animation/Modeling/ and Concept Art for
students with autism
students with autism
Analyzed the learning patterns of students and adjusted lessons accordingly for the best overall
growth of their art careers
growth of their art careers
Developed a VR game project plan from concept to 3D assets to showcase the related special skills
of the concept artists and 3D artists under the spectrum
of the concept artists and 3D artists under the spectrum
Reformed a working pipeline for a comic book project that reduced the timeline by a year
Reshaped the Art team collaboration within the institute by incorporating calendars, work
schedules, and due dates for ease of use
schedules, and due dates for ease of use
Conducted as a project lead under the director for multiple projects including but not limited to:
Graphics, 3D project team needs, 2D project team needs, Document corrections, and future projected
assignments with students and staff.
Graphics, 3D project team needs, 2D project team needs, Document corrections, and future projected
assignments with students and staff.
Computer Aided Design Drafter and 3D Designer - Interior Revolutions ML
Oct 2020 - Present (2 years 7 months)
Experienced in creating 3D models and detailed technical drawings for a wide range of products,
including mechanical, industrial equipment, and architecture.
Oct 2020 - Present (2 years 7 months)
Experienced in creating 3D models and detailed technical drawings for a wide range of products,
including mechanical, industrial equipment, and architecture.
Experienced in using techniques such as parametric modeling, interior design, and surface modeling
Strong understanding of engineering principles and the ability to apply them in the design process
Able to work closely with cross-functional teams such as engineers and product managers to ensure
designs meet functional requirements and industry standards
Strong understanding of engineering principles and the ability to apply them in the design process
Able to work closely with cross-functional teams such as engineers and product managers to ensure
designs meet functional requirements and industry standards
Strong attention to detail and ability to create accurate and precise documentation
Proven ability to work independently and efficiently manage multiple projects simultaneously
Proven ability to work independently and efficiently manage multiple projects simultaneously
CGI Artist - Digital Imaging Group
Apr 2021 - Sep 2021 (6 months)
Imported, conducted clean typology, and rigged 3D models for production purposes.
Created photo realistic lighting and textures for accurate depiction of products. Set up accurate
camera placements for stills and motion sections.
Submitted and conversed with upper management to insure final images and animations were up to par.
Apr 2021 - Sep 2021 (6 months)
Imported, conducted clean typology, and rigged 3D models for production purposes.
Created photo realistic lighting and textures for accurate depiction of products. Set up accurate
camera placements for stills and motion sections.
Submitted and conversed with upper management to insure final images and animations were up to par.
Helped co workers with creating life like environment models for high profile animations.
Multimedia Artist and Animation Specialist - Amerra, Inc.
Sep 2020 - Apr 2021 (8 months)
Responsible for communicating with clients and higher ups to create and execute plans to satisfy
multimedia needs for informative and educational media.
Required to create, troubleshoot, and brainstorm ideas to accomplish company standard quality
videos dedicated to specific client needs.
videos dedicated to specific client needs.
Fast thinking and hard working as an individual and with a group. Self motivated to finish projects
with guidance from team leaders and client feedback
with guidance from team leaders and client feedback
3D Generalist - Control Shift Video
Sep 2019 - Jan 2020 (5 months)
Brainstormed creative ideas with leads to form a plan to accomplishing the 3D pipeline of content
creation within the budgeted time frame.
Remodeled and poly checked CAD models imported by client to ensure there were no bad typology. If
there was, then I was tasked with recreating parts of the model to make it more presentable.
there was, then I was tasked with recreating parts of the model to make it more presentable.
Developed multiple camera movements for the overall content video look and feel with revisions if
needed.
Accurately created life like materials to represent how the actual product would look and feel.
Tasks with creating enticing lighting scenes for the content and preparing the animation to render
on site or on render cloud.
needed.
Accurately created life like materials to represent how the actual product would look and feel.
Tasks with creating enticing lighting scenes for the content and preparing the animation to render
on site or on render cloud.
Composited entire scene with the proper VFX and lower thirds needed to give the viewer and client
the story they wanted.
the story they wanted.
Engineering Technician - Dynamic Analysis Group
Sep 2017 - Aug 2019 (2 years)
3D Animator - Blausen Medical
Dec 2014 - Sep 2017 (2 years 10 months)
3D Generalist - Pro Liberate Arts
Jun 2013 - Nov 2013 (6 months)
Jun 2013 - Nov 2013 (6 months)
Skills
Blender • Client Relations • Project Management • Project Planning • Project Delivery • Video Games
• Game Development • 3D Modeling • Texturing • Lighting
Blender • Client Relations • Project Management • Project Planning • Project Delivery • Video Games
• Game Development • 3D Modeling • Texturing • Lighting
Honors & Awards
Best in Show
Dec 2013
Received for Presenting the Best presentation during portfolio showing
Best in Show
Dec 2013
Received for Presenting the Best presentation during portfolio showing